Le LIP publie un chapitre qui aborde la question de l’intégration des contenus ludiques et pédagogiques sous l’angle de la ludicisation des situations d’apprentissage.
Abstract : Our contribution refers to the ludicization model (Genvo, 2013) as an alternative to the didactic transposition framework (Chevallard, 1985) enabling the contextualization of knowledge for game-based learning. We first present an ecological analysis of the didactic transposition in the Western Swiss curriculum, of Anthropocene as a new, complex and interdisciplinary concept. Then, we describe Geome, a game dedicated to museum school visits in the Nature Museum (…)